

Graphically Syberia 3 holds up to many of the modern adventure puzzle games out there. Don’t respond for a while and the other person will try to urge you to speak or just get irritated about your silence. There also appears to be a time element to answering. It may not make it obvious which is the better response of course, but it does suggest how that person might react. By holding left trigger, you can hear what Kate Walker thinks about the various conversation responses before you say them. There are little twists on this, such as using the controller buttons to look around or to physically move things to solve problems such as rotating a knife to unscrew a screw.Īnother element of the game that has a little something extra are the way you conduct conversations. You walk around talk to people, grab objects and use them to solve various puzzles. You know exactly the type of game you’re getting and in my opinion it’s been done well. Don’t get me wrong this isn’t a bad thing. We’re looking at a fairly standard puzzle adventure game.


The earlier parts of the game are certainly a nice advert for ‘private’ healthcare. With Sister Olga doing her best Nurse Ratchet impression and Doctor Zamiatine who has all but admitted that he prefers to torture his patients than ask them nicely. Suffice to say, the story has a dark One Flew Over the Cuckoo’s Nest feel about it. Now it’s up to Kate to get the hell out of the clinic and back on her adventure, but without spoiling it (which I am loathe to do) that’s about as much as I want to share with you on the story itself. After this you wake up in a clinic ran by a very shady and sinister cast of characters that do not want Kate to or her or an injured nomad called Kurt to leave the clinic. Syberia 3 starts off with our American heroine Kate Walker being found unconscious in a wrecked boat by a small nomadic tribe called the Youkol, who are on their sacred pilgrimage to the Snow Ostrich breeding grounds.
